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Drive on Moscow: Operation Typhoon, 1941

Drive on Moscow: Operation Typhoon, 1941

Decision Games (I) · 2007
2240 min12+ yrs2.4/5 complexity6.9 BGG#15.080 BGG395CouplesStrategy
short answer

How do you play Drive on Moscow: Operation Typhoon, 1941?

Drive on Moscow (DoM) is a two-player, low-to-intermediate complexity, strategic-level simulation of the final German attempt to capture the capital city of the Soviet Union late in 1941.

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Drive on Moscow: Operation Typhoon, 1941 box art
official art · Decision Games (I)

Drive on Moscow (DoM) is a two-player, low-to-intermediate complexity, strategic-level simulation of the final German attempt to capture the capital city of the Soviet Union late in 1941. The German player is generally on the offensive, attempting to win the game by isolating or capturing Moscow, or by seizing all the other key cities on map. The Soviet player is primarily on the defensive, but the situation also requires that he prosecute local counterattacks.

Play encompasses the period that began with the Germans launching their offensive on 1 October 1941 and ends on 7 December of the same year. By that time it had become clear the invaders had shot their bolt without achieving their objective. Play may end sooner than the historic termination time if either player concedes defeat prior to the official end of a game.

Each hexagon on the map represents 7.5 miles (12 kilometers) from side to opposite side. The units of maneuver for both sides are primarily divisions, along with some brigades and one elite super-elite regiment. The effects of the general air superiority enjoyed by the Germans throughout much of the campaign are built into the game's movement and combat rules. Each game turn represents a week. The game uses a derivation of the well received system from our boxed game Drive on Stalingrad, 2nd edition.

Game Scale: Game Turn: 1 week Hex: 7.5 miles / 12 kilometers Units: Brigades to Divisions

Game Inventory: Two 22 x 34" full color map Two dual-side printed countersheet (352 5/8" counters) One 16-page rulebook

Solitaire Playability: High Complexity Level: Low-Medium Players: 2 or more Playing Time: 4-15 hours

Players need to supply One 6-sided die

game anatomy
Complexity2.4 / 5
BGG rating6.9 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
240 min
Players
2
Recommended age
12+ yrs
BGG rank
#15.080
from Trișache · verified

Frequently asked questions

Q1How much does Drive on Moscow: Operation Typhoon, 1941 cost?
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Q2Where can I buy Drive on Moscow: Operation Typhoon, 1941 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Drive on Moscow: Operation Typhoon, 1941?
Drive on Moscow: Operation Typhoon, 1941 is a wargame game, for 2 players, taking ~240 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Drive on Moscow: Operation Typhoon, 1941 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Drive on Moscow: Operation Typhoon, 1941 support?
Drive on Moscow: Operation Typhoon, 1941 is played by 2 players.
Q5How long does a game of Drive on Moscow: Operation Typhoon, 1941 take?
A game of Drive on Moscow: Operation Typhoon, 1941 takes about 240 minutes. (The first game doesn't count. It never counts.)
Q6What age is Drive on Moscow: Operation Typhoon, 1941 for?
Drive on Moscow: Operation Typhoon, 1941 is recommended from age 12.
Q7How complex is Drive on Moscow: Operation Typhoon, 1941?
Drive on Moscow: Operation Typhoon, 1941 has a BoardGameGeek complexity of 2.4 out of 5.
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