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Fallen Land: A Post Apocalyptic Board Game

Fallen Land: A Post Apocalyptic Board Game

Fallen Dominion Studios, LLC · 2017
2–5120–300 min14+ yrs3.7/5 complexity8.1 BGG#5.709 BGG794Strategy
short answer

How do you play Fallen Land: A Post Apocalyptic Board Game?

Set in a post-apocalyptic sci-fi setting, Fallen Land: A Post Apocalyptic Board Game is a hybrid game that combines the elements of a strategy board game, with card building and role-playing.

To find the best price for Fallen Land: A Post Apocalyptic Board Game, howtoplay.ro compares deals from Romanian shops every day.

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Fallen Land: A Post Apocalyptic Board Game box art
official art · Fallen Dominion Studios, LLC

Set in a post-apocalyptic sci-fi setting, Fallen Land: A Post Apocalyptic Board Game is a hybrid game that combines the elements of a strategy board game, with card building and role-playing. It is driven by macabre stories of a world gone mad and features adventure, politics and economics to deliver an unlimited sandbox experience. Each game the variables change: cards, player interactions, stories, strategies and threats. While the game has a strong pulp influence, its roots stem from Cold War studies. We have expanded upon this research to arrive at our game’s premise: What would happen after a nuclear and biological apocalypse?

Our answer is Fallen Land. As a player, you are the leader of a unique faction of survivors competing for primacy in the ruinous aftermath of post-apocalyptic America. You must manage and enhance your town, protect your citizens and secure resources. You will also have to make and break treaties to endure, amidst a myriad of bribery and betrayal by the other players. But that is just where the adventure begins! You must also direct your agents (a party of characters), to explore the rugged landscape, establish your territory and solidify your agenda.

Game play is comprised of Turns. Each represents one month and is divided into Phases and Sub-Phases. The First Player resolves each Phase and Sub-Phase followed clockwise by the other players, before proceeding to the next Phase or Sub-Phase. A Turn is over when all players have had the opportunity to act or pass on each Phase.

I. Effects Phase * 1.) Resolve.

II. Town Business Phase * 1.) Deal. 2.) Resource Production. 3.) Auction House. 4.) Roll 1d10 on Town Events Chart. 5.) Financial period. ~Sell. ~Purchase. ~Hire (NPCMs).

III. Party Exploits Phase * 1.) NPCMs move. 2.) Choose Party Exploits (4 weeks to spend).
~Movement, spend 1 week. ~Encounter, spend 1 week. ~PVP, spend 1 week. ~Resource, spend 2 weeks. ~Healing, spend 2 weeks. ~Mission, spend 3 weeks.

IV. End Turn Phase * 1.) Adjust Turn Marker. 2.) Pass the First Player Sheet.

Resolve an Action Card in each Phase or Sub-Phase as directed by the card.

A player's town is simulated by a Town Play Mat. Players organize their owned Resources, inventory, Party Characters, excess Characters and movement bonuses here. In addition, Town Play Mats can be upgraded three different ways: Town Defense Chips, Town Technologies and Action Cards. The first two upgrades are available for purchase during the Town Business Phase. However, Action Cards are dealt at the beginning of each Turn and are also drawn as a reward.

Players also manage their Party consisting of five Character Cards. Characters may be equipped with gear (Spoils Cards), to increase their Base Skills. A party can move around the map, draw Encounter and Mission cards (stories) which contain Skill Checks (challenges) and even attack another player's Party in PVP. Dice are rolled for these many "deeds" to determine the outcome. 

There are seven decks of cards. These are drawn and played throughout the game. Some are stories, such as Encounter and Mission Cards, Characters are a Faction's agents, and Spoils are equipment/vehicle/gear. Lastly, Action Cards modify the story and/or game play.

To win, one of two Victory Conditions is necessary, either 20 Prestige or 80 Town Health. Prestige represents your reputation as a leader, while Town Health represents your town’s prosperity and number of its citizens. Both conditions are marked on their respective Victory Tracks bordering the map.

Adventure and intrigue await! We hope you have the opportunity to play Fallen Land and that you enjoy playing it as much as we have enjoyed creating it for you.

game anatomy
Complexity3.7 / 5
BGG rating8.1 / 10
Vibe
Strategy
Language dependence
Extensive text — heavy translation needed
Play time
120–300 min
Players
2–5
Recommended age
14+ yrs
BGG rank
#5.709
from Trișache · verified

Frequently asked questions

Q1How much does Fallen Land: A Post Apocalyptic Board Game cost?
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Q2Where can I buy Fallen Land: A Post Apocalyptic Board Game cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Fallen Land: A Post Apocalyptic Board Game?
Fallen Land: A Post Apocalyptic Board Game is a adventure game, for 2–5 players, taking ~120–300 minutes, featuring area movement. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Fallen Land: A Post Apocalyptic Board Game — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Fallen Land: A Post Apocalyptic Board Game support?
Fallen Land: A Post Apocalyptic Board Game is played by 2–5 players.
Q5How long does a game of Fallen Land: A Post Apocalyptic Board Game take?
A game of Fallen Land: A Post Apocalyptic Board Game takes about 120–300 minutes. (The first game doesn't count. It never counts.)
Q6What age is Fallen Land: A Post Apocalyptic Board Game for?
Fallen Land: A Post Apocalyptic Board Game is recommended from age 14.
Q7How complex is Fallen Land: A Post Apocalyptic Board Game?
Fallen Land: A Post Apocalyptic Board Game has a BoardGameGeek complexity of 3.7 out of 5.

Right now, none of the shops we track sells Fallen Land: A Post Apocalyptic Board Game new.

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