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Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector

Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector

Art of War Games · 2012Expansion
2–6120 min12+ yrsStrategy
short answer

How do you play Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector?

Ghost Invasion Forces The Synod is a huge collection of various races. Some of these races started life as artificial intelligences. These intelligences eventually grew and evolved and became new life.

To find the best price for Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector, howtoplay.ro compares deals from Romanian shops every day.

Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector box art
official art · Art of War Games

Ghost Invasion Forces The Synod is a huge collection of various races. Some of these races started life as artificial intelligences. These intelligences eventually grew and evolved and became new life. These early intelligences wished to be treated as any other sentient being and took the Synod to the courts. After many years threading their way through the court system and eventually winning in a landmark decision the artificial intelligences who could pass certain tests were allowed to become full citizens of the Universal Synod of Worlds. They called their new race, the Consensus of Minds or just the Consensus. They claimed dead worlds that none of the other races wished to invest in. These worlds were often rich in metals and cilicates. Eventually the Consensus became the premier operator of mines and factories in the Synod. They churned out legions of bots and drones designed to operate for extended periods in hostile and dangerous environments. The Consensus spread throughout the Synod and became very influential in all areas of business and manufacturing. Entire systems had been turned into vast hives of drones and massive intelligences that controlled them. Some of these intelligences began showing signs of instability and eventually all communications were lost with some systems. Any ship that entered these ghost systems never returned. They were quarantined and embargoed. No ships were allowed to enter or leave the system. The Ghost systems have slumbered undisturbed for centuries...

....until now

The Ghost forces rely heavily on energy weapons and vast armies of drones. Whether in space or dirtside they seek to overwhelm defending forces with swarms of smaller ships and a phalanx of energy weapons.

The following pdf will provide unit descriptions and game statistics for a typical Ghost Military Formation and their tactics.

—description from the publisher

game anatomy
Vibe
Strategy
Play time
120 min
Players
2–6
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector cost?
No store is currently tracking Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector?
Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector is a expansion for base-game game, for 2–6 players, taking ~120 minutes, featuring scenario / mission / campaign game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector support?
Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector is played by 2–6 players.
Q5How long does a game of Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector take?
A game of Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector for?
Fighting Vehicles IV: Ghost Fleet Military Forces in the Sol Sector is recommended from age 12.
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