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Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command

Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command

Art of War Games · 2012Expansion
2–6120 min12+ yrsStrategy
short answer

How do you play Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command?

Joint Special Operations Command operating in the Ghost War Campaign Terran military forces have extensive experience in conducting special warfare operations against each other but when the early battles with the Synod took place they lacked experience in orbital and deep space operations.

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Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command box art
official art · Art of War Games

Joint Special Operations Command operating in the Ghost War Campaign

Terran military forces have extensive experience in conducting special warfare operations against each other but when the early battles with the Synod took place they lacked experience in orbital and deep space operations. During the lull in the general fighting for the last three years the Terran Joint Special Operations Command was formed and the world's special forces began the process of integrating into a single command. Unity of command and training as well as integration of personnel and equipment has allowed the JSOC to start mounting missions into Synod controlled space. With the last five years worth of experience in hand the JSOC have developed new weapons and armor with which to combat the enemies of Earth. Deep within the JSOC itself is an ultra-black program code named "Myrmidon" which takes quailifying candidates and performs highly experimental cybernetic and neural enhancement surgery. Speed, Strength and Dexterity are significantly enhanced and neural implants are embedded in the subjects brain giving them perfect recall and the ability to directly link with some computer systems. Program Myrmidon has also developed a suit of advance powered armor giving their already deadly soldiers even more speed, protection and firepower.

Six more scenarios and full stats for Terran Helldivers and Myrmidons as well as the backgroud information and equipment for them.

—description from the publisher

game anatomy
Vibe
Strategy
Play time
120 min
Players
2–6
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command cost?
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Q2Where can I buy Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command?
Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command is a expansion for base-game game, for 2–6 players, taking ~120 minutes, featuring scenario / mission / campaign game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command support?
Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command is played by 2–6 players.
Q5How long does a game of Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command take?
A game of Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command for?
Ghost War IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command is recommended from age 12.
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