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Grant Takes Command

Grant Takes Command

Multi-Man Publishing · 2001
2120 min12+ yrs3.7/5 complexity7.9 BGG#5.348 BGG907CouplesStrategy
short answer

How do you play Grant Takes Command?

(from the back of the box:) Grant Takes Command simulates all the action of this pivotal campaign. This sev­enth volume in the Great Campaigns of the American Civil War series recreates the marches, assaults, and defensive stratagems of these months using the series' interactive game system.

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Grant Takes Command box art
official art · Multi-Man Publishing

(from the back of the box:)

Grant Takes Command simulates all the action of this pivotal campaign. This sev­enth volume in the Great Campaigns of the American Civil War series recreates the marches, assaults, and defensive stratagems of these months using the series' interactive game system.

As a player, you control either the Union or Confederate forces in turns representing one day of real time. The game's map is drawn exclusively from Civil War period maps from state and county archives. Twelve scenarios are provided, ranging in scope from one-day battles and cavalry raids that can be played in an hour to a grand campaign game that links in maps from other games in the series.

The game focuses on Grant's Overland Campaign to Richmond with the Army of the Potomac but also captures the action in the Bermuda Hundred and Shenandoah Valley side theaters. Grant Takes Command is sure to appeal to anyone with an interest in this decisive chapter of the American Civil War.

Contents:

2 22"x32" Mapsheets 
3 Countersheets 
2 Rule and Scenario Booklets 
1 Off-Map Display Card 
2 Charts and Tables Cards 
2 6-sided dice 

Time Scale: One day per tum Map Scale: 2,000 yards per hex Unit Scale: Division, Brigade, and Regiment Players: One, two, or teams Playing Time: 1 to 24 hours depending on scenario

(BGG description:)

The seventh installment in the acclaimed Great Campaigns of the American Civil War series, Grant Takes Command covers Grant's overland campaign to Richmond in 1864.

Grant Takes Command features the long-awaited GCACW standard rulebook (so now you can play all the games in the series from one set of rules), a by-now standard beautiful map by Rick Barber, a series of small tournament-style scenarios as well as campaign games ranging from really big to monster, and - for those with plenty of time - two scenarios linking the map areas of Grant Takes Command, Stonewall in the Valley, and On To Richmond.

🔬 game anatomy
Complexity3.7 / 5
BGG rating7.9 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
120 min
Players
2
Recommended age
12+ yrs
BGG rank
#5.348

from Trișache · verified

Frequently asked questions

Q1How much does Grant Takes Command cost?
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Q2Where can I buy Grant Takes Command cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Grant Takes Command?
Grant Takes Command is a american civil war game, for 2 players, taking ~120 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Grant Takes Command — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Grant Takes Command support?
Grant Takes Command is played by 2 players.
Q5How long does a game of Grant Takes Command take?
A game of Grant Takes Command takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is Grant Takes Command for?
Grant Takes Command is recommended from age 12.
Q7How complex is Grant Takes Command?
Grant Takes Command has a BoardGameGeek complexity of 3.7 out of 5.
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