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Great War At Sea: Great White Fleet

Great War At Sea: Great White Fleet

Avalanche Press Ltd. · 2002Expansion
2–410 min12+ yrs2.6/5 complexity6.9 BGG265CouplesStrategy
short answer

How do you play Great War At Sea: Great White Fleet?

Great White Fleet - A Great War At Sea scenario book. =First Edition, 2002: Twenty operational scenarios feature the battleships and armored cruisers of the pre-dreadnought era.

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Great War At Sea: Great White Fleet box art
official art · Avalanche Press Ltd.

Great White Fleet - A Great War At Sea scenario book.

				=First Edition, 2002:

Twenty operational scenarios feature the battleships and armored cruisers of the pre-dreadnought era. Most are based on actual war plans, including the Russian Admiralty's 1903 wargame that decided the Tsar on war with Japan. Also includes Karl Laskas' variant tactical rules for pre-dreadnoughts. An additional paper map extends the "U.S. Navy Plan Orange" map southward allowing players to explore American war plans onvolving the island of Mindanao and its anchorages.

Ownership of GWAS series games 1898: The Spanish-American War, 1904-1905: The Russo-Japanese War, Volume 1: Mediterranean, Volume 2: The North & Baltic Seas, U.S. Navy Plan Orange and U.S. Navy Plan Black is required to play all the scenarios.

				=Second Edition, 2009:

Front cover is the same as First Edition. The back cover is incorrect: this edition does NOT include Karl Laskas' pre-dreadnought 1000 m scale rules.

Seven battle and twenty-five operational scenarios depict war plans involving the Great White Fleet and conflicts it might have become involved in on its 1907-1908 voyage, had diplomatic clashes at the time become violent. Conflicts centered on the Venezuela Crises of 1902 and 1908, and US concerns over the defense of the Philippines in the early 1900's, are also included.

Maps and pieces from the GWAS series games 1898: The Spanish-American War (or Remember the Maine), 1904-1905: The Russo-Japanese War (or Russo-Japanese War), Mediterranean, Jutland, Cruiser Warfare, Cone of Fire, U.S. Navy Plan Red and Black Waters, as well as the maps from U.S. Navy Plan Gold or Remember the Maine, and U.S. Navy Plan Orange or South China Sea, are required to play all the scenarios.

game anatomy
Complexity2.6 / 5
BGG rating6.9 / 10
Vibe
CouplesStrategy
Play time
10 min
Players
2–4
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Great War At Sea: Great White Fleet cost?
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Q2Where can I buy Great War At Sea: Great White Fleet cheapest?
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Q3How do you play Great War At Sea: Great White Fleet?
Great War At Sea: Great White Fleet is a expansion for base-game game, for 2–4 players, taking ~10 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Great War At Sea: Great White Fleet — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Great War At Sea: Great White Fleet support?
Great War At Sea: Great White Fleet is played by 2–4 players.
Q5How long does a game of Great War At Sea: Great White Fleet take?
A game of Great War At Sea: Great White Fleet takes about 10 minutes. (The first game doesn't count. It never counts.)
Q6What age is Great War At Sea: Great White Fleet for?
Great War At Sea: Great White Fleet is recommended from age 12.
Q7How complex is Great War At Sea: Great White Fleet?
Great War At Sea: Great White Fleet has a BoardGameGeek complexity of 2.6 out of 5.
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