The Bears and the Bees
30m2–5p2018
The object of honeycombs™ is to connect your tiles together by matching their symbols. The more matches you make the more points you earn. The honeybee is wild and can be connected with any symbol.
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The object of honeycombs™ is to connect your tiles together by matching their symbols. The more matches you make the more points you earn. The honeybee is wild and can be connected with any symbol. Honeycombs™ has three unique ways to play, each varying in speed and competitiveness. Choose the one that suits your mood.
Version A – Worker Bee Fast-paced competition between opponents (2-4 players / 2-4 teams of 2)
Version B – One Big Honeycomb A leisurely competition, one turn at a time (2-4 players / 2-4 teams of 2)
Special Power Tiles.
Double Points: When playing a tile marked with the Double Points symbol "2X", all points earned are doubled.
Steal: When playing a tile marked with the Steal symbol (picture of a masked robber) you have the power to steal another player’s turn. Before a player lays their tile, yell “STEAL” to indicate you are stealing their turn. Lay your ‘Steal’ tile and collect your points. Replenish your hand to 3 tiles. Continue with the next scheduled player.
Extra Turn: After taking your normal turn, you can play the Extra Turn tile (tile marked with a symbol of an arrow in a circle) right away. It is a bonus turn and does not affect your next turn. Replenish your hand to 3 tiles
Wild Tile: When playing the tile with the "bee" symbol in the center of the tile the player chooses 1 symbol on this tile to become wild. It can now be matched with any symbol. *note: this is not to be confused with the wild bee on the perimeter of the tile.
Version C – Honeycombs Puzzle Work together to build a creative honeycomb
Rules
Rule 1: Single Match (Applies to Worker Bee Version Only) When a round is finished, only one tile in a players honeycomb can have a single match. A single match is a one that is isolated (the symbols on either side of it are not matched). This means you cannot string tiles together in a train to finish quickly.
Rule 2: Mismatched Connection If a mismatched connection is discovered when the round ends, the player must remove the tile with the mismatch without receiving any points for it. For example, a player may need to remove a tile and forfeits 2 points even though 1 of the connections was a match.
Scoring
1 match = 1 point 1 core connection = 5 points Unused tile = minus 1 point (Worker Bee Version Only)
How to Score
Core Connection
A core connection is a tile that has matched all 6 sides. In the One Big Honeycomb version, the player who placed the 6th and final tile earns the core connection bonus of 5 points. This bonus is in addition to the points received from the connection(s) themselves.
Right now, none of the shops we track sells Honeycombs new.