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Neuroshima Hex! 3.0: Night Hunter

Neuroshima Hex! 3.0: Night Hunter

Portal Games · 2015Expansion
2–430–0 min12+ yrs3.0/5 complexity6.6 BGG291Strategy
short answer

How do you play Neuroshima Hex! 3.0: Night Hunter?

A 1-tile mini-expansion for Neuroshima Hex! The tile is treated by each player as their own tile - it does not block the line of fire, it can be moved by a Move tile, can be connected to Modules etc.

To find the best price for Neuroshima Hex! 3.0: Night Hunter, howtoplay.ro compares deals from Romanian shops every day.

Neuroshima Hex! 3.0: Night Hunter box art
official art · Portal Games

A 1-tile mini-expansion for Neuroshima Hex! The tile is treated by each player as their own tile - it does not block the line of fire, it can be moved by a Move tile, can be connected to Modules etc. By sacrificing one HP of their own HQ, a player can trigger the Night Hunter's special attack against a neighboring enemy tile.

NIGHT HUNTER

    Perfect hunter. It appears, inflicts death and disappears into the darkness. It avoids light. Nobody knows who it really is. Nobody knows how it looks like. Nobody can face him.

TILE TYPE:

    Common tile - it belongs to every army at the same time and is treated by every player as their own: it doesn't block the line of fire, it can be moved by an own Move tile, own Modules can be connected to it, it cannot be damaged (except with Bomb, which is also damaging own units), it cannot be pushed away, netted, taken over etc.
    If it gets destroyed, Night Hunter is removed from the game.



    Placed on the board at the beginning of the game - at the beginning of the game, before placing HQs, this tile is placed on any hex on the board except edge hexes and the center of the map.

NIGHT HUNTER DESCRIPTION:

    Devour - A player can trigger a Night Hunter's special attack at the cost of 1 Toughness point of HQ to destroy a tile adjecent to Night Hunter indicated by the the Devour icon (it can also be an own tile of the player who triggered Night Hunter's attack).
    Devour does no harm to HQs.
    Night Hunter does not attack during normal Battle.



    Mobility - A player, during his turn, may move Night Hunter by 2 fields and turn him freely. However player can move Night Hunter by one field and turn him freely, then activate Devour (at the cost of 1 wound to his HQ) and then move Night Hunter by the second field and turn him freely.
game anatomy
Complexity3.0 / 5
BGG rating6.6 / 10
Vibe
Strategy
Play time
30–0 min
Players
2–4
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Neuroshima Hex! 3.0: Night Hunter cost?
No store is currently tracking Neuroshima Hex! 3.0: Night Hunter. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Neuroshima Hex! 3.0: Night Hunter cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Neuroshima Hex! 3.0: Night Hunter?
Neuroshima Hex! 3.0: Night Hunter is a expansion for base-game game, for 2–4 players, taking ~30–0 minutes, featuring hand management. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Neuroshima Hex! 3.0: Night Hunter — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Neuroshima Hex! 3.0: Night Hunter support?
Neuroshima Hex! 3.0: Night Hunter is played by 2–4 players.
Q5How long does a game of Neuroshima Hex! 3.0: Night Hunter take?
A game of Neuroshima Hex! 3.0: Night Hunter takes about 30–0 minutes. (The first game doesn't count. It never counts.)
Q6What age is Neuroshima Hex! 3.0: Night Hunter for?
Neuroshima Hex! 3.0: Night Hunter is recommended from age 12.
Q7How complex is Neuroshima Hex! 3.0: Night Hunter?
Neuroshima Hex! 3.0: Night Hunter has a BoardGameGeek complexity of 3.0 out of 5.
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