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Rising Sun: ASL Module 13

Rising Sun: ASL Module 13

Multi-Man Publishing · 2013Expansion
2–4180 min4.3/5 complexity9.1 BGG1,3 KKidsCouplesStrategy
short answer

How do you play Rising Sun: ASL Module 13?

Rising Sun is Advanced Squad Leader’s long-awaited return to the jungles, islands, and atolls of the southwest Pacific. Multi-Man Publishing has combined the original ASL modules Code of Bushido and Gung Ho!

To find the best price for Rising Sun: ASL Module 13, howtoplay.ro compares deals from Romanian shops every day.

Rising Sun: ASL Module 13 box art
official art · Multi-Man Publishing

Rising Sun is Advanced Squad Leader’s long-awaited return to the jungles, islands, and atolls of the southwest Pacific.

Multi-Man Publishing has combined the original ASL modules Code of Bushido and Gung Ho! into one package. Rising Sun includes the entire Japanese, Chinese, and United States Marine Corps orders of battle; a 2nd edition of Chapter G, which covers the unique rules needed to play ASL in the Pacific Theater of Operations and incorporates all the current errata; and an updated Chapter H for the Japanese and Chinese vehicles and ordnance and for landing craft.

Also included are 32 updated scenarios, combining the original Code of Bushido and Gung Ho! scenarios with 16 out-of-print PTO scenarios that originally appeared in the pages of the GENERAL, the ASL Annual, and the ASL Journal. From the ASL ‘93b Annual comes the Gavutu-Tanambogo campaign game (Sand and Blood), a new 17˝×22˝ Gavutu-Tanambogo map, and Chapter Z pages. Scenario errata have been incorporated, and new errata has been issued for the older scenarios to reflect the balancing changes made to the updated scenarios.

The package is rounded out by seven 8˝×22˝ geomorphic mapboards (boards 34-39 and 47) and dozens of overlays, all updated to match the latest style of boards. Both the rules and the counters benefit from a larger, more readable font.

Rising Sun is not a complete game; ownership of the Advanced Squad Leader game system is required to play the scenarios herein.

Rising Sun contains:

Revised Chapter G; Chapter H for Japanese, Chinese, and Landing Craft; and Chapter Z (Gavutu-Tanambogo Campaign Game)
 1,300 ½” counters and 592 5/8” counters (1,892 total)
 boards 34-39, 47, Gavutu-Tanambogo HASL map
 overlays 1-5, B1-B5, Be1-7, Ef1-3, G1-5, M1-5, O1-5, OC1-4, OG1-5, P1-5, RP1-5, Wd1-5, X6, X11, X25-X29
 32 scenarios:






     [from Code of Bushido]

59 Smertniki 60 On The Kokoda Trail 61 Shoestring RidgeBungle 62 In The Jungle 63 The Eastern Gate 64 Hazardous Occupation 65 Red Star, Red Sun 66 The Bushmasters

     [from Gung Ho!]

67 Cibik's Ridge 68 The Rock 69 Today We Attack 70 KP 167 71 Jungle Citadel 72 Sea Of Tranquility 73 Hell Or High Water 74 Bloody Red Beach

     [from ASL Annual '93b]

Grabbing Gavutu Tanambogo Nightmare Take Two

     The Drive For Taierzhuang

Shanghai In Flames A Stiff Fight Ramsey's Charge Munda Mash

    Totsugeki!

Orange At Walawbum Smith & Weston Broken Bamboo OP Hill

    Last Of Their Strength

White Tigers Battlin' Buckeyes

(from MMP website and BGG user)

game anatomy
Complexity4.3 / 5
BGG rating9.1 / 10
Vibe
KidsCouplesStrategy
Play time
180 min
Players
2–4
from Trișache · verified

Frequently asked questions

Q1How much does Rising Sun: ASL Module 13 cost?
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Q2Where can I buy Rising Sun: ASL Module 13 cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Rising Sun: ASL Module 13?
Rising Sun: ASL Module 13 is a expansion for base-game game, for 2–4 players, taking ~180 minutes, featuring hexagon grid. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Rising Sun: ASL Module 13 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Rising Sun: ASL Module 13 support?
Rising Sun: ASL Module 13 is played by 2–4 players.
Q5How long does a game of Rising Sun: ASL Module 13 take?
A game of Rising Sun: ASL Module 13 takes about 180 minutes. (The first game doesn't count. It never counts.)
Q6How complex is Rising Sun: ASL Module 13?
Rising Sun: ASL Module 13 has a BoardGameGeek complexity of 4.3 out of 5.
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