Cold War 3! Rules for Modern Warfare 1960-1990
0m2–6p2017
Sabresquadron is a set of rules for company-level wargaming from the Cold War to the Digital Age.
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Sabresquadron is a set of rules for company-level wargaming from the Cold War to the Digital Age.
The rules are fast-moving and easy to pick up, and cover all the important factors including helicopters, guided missiles, the latest armours, engineering, drones and electronic warfare, through a set of robust and consistent mechanisms.
In a period that is awash with technology Sabresquadron represents the major elements but emphasises troop quality and the importance of the right tactics - the successful commander will use technology but not be a slave to it.
Although this is a mechanized era we don't forget the infantry so one can go to Goose Green with 2 Para as well as to 73 Easting with 2ACR, and there are specific rules for urban combat.
Right now, none of the shops we track sells SabreSquadron: Rules for Company-Level Miniatures Games from the Cold War to the Digital Age new.
0m2–6p2017
2p1998
0m2–6p2021
0m2p2019
0m2p2019
120m2p1988