Skip to content
howtoplay.ro
Streets and Alleys

Streets and Alleys

(Public Domain)
115 min5.5 BGG5KidsCouples
short answer

How do you play Streets and Alleys?

Streets and Alleys is a solitaire card game using a traditional deck of 52 cards. The goal of the game is to build up four foundations in suit from ace to king.

To find the best price for Streets and Alleys, howtoplay.ro compares deals from Romanian shops every day.

Streets and Alleys box art
official art · (Public Domain)

Streets and Alleys is a solitaire card game using a traditional deck of 52 cards. The goal of the game is to build up four foundations in suit from ace to king. The tableau is laid out in four columns of seven and four columns of six cards. The top card of each column is available to play. The card may be moved to the foundation if fits or to build a tableau pile down regardless of suit. Empty tableaus can be filled with any card. Cards may be only moved one at a time.

game anatomy
BGG rating5.5 / 10
Vibe
KidsCouples
Play time
15 min
Players
1
from Trișache · verified

Frequently asked questions

Q1How much does Streets and Alleys cost?
No store is currently tracking Streets and Alleys. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Streets and Alleys cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Streets and Alleys?
Streets and Alleys is a card game game, for 1 players, taking ~15 minutes. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Streets and Alleys — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Streets and Alleys support?
Streets and Alleys is played by 1 players.
Q5How long does a game of Streets and Alleys take?
A game of Streets and Alleys takes about 15 minutes. (The first game doesn't count. It never counts.)
Mechanics & categories

Expansions

Accessories

Games with similar mechanics

How we compute this