Skip to content
howtoplay.ro
The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa

The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa

Art of War Games · 2013Expansion
2–6120 min12+ yrsStrategy
short answer

How do you play The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa?

The skies of Earth have filled with the bulk of an enemy fleet. Our planetary defenses are fighting for their lives, and ours, to repulse the enemy fleet but they are outnumbered greatly.

To find the best price for The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa, howtoplay.ro compares deals from Romanian shops every day.

The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa box art
official art · Art of War Games

The skies of Earth have filled with the bulk of an enemy fleet. Our planetary defenses are fighting for their lives, and ours, to repulse the enemy fleet but they are outnumbered greatly. The cities of Earth are a madhouse of looting, violence and fear. Most bellieve it will be the end of our world but not all. Those who bellieve in the destiny of the human race fight valiantly to protect their homeworld and the families who llive there. The invasion has not been the blitzkrieg from the skies that everyone feared but a slow and methodical landing of troops and equipment which is letting us mass our forces against each landing. The Intelligence pogs have no more idea what the Ghosts are up than the average line trooper, though rumors fly fast and furioous across the global net. We know that our forces scattered across the sector will carry on the fight and possibly the genes of the entire human race. But dammit we wanna live just as much as the next race. So we will fight them to our last and hopefuly cost them so much they will think twice about taking us on again. The Ghosts may be setting us up for a trap, luring out our forces so they can destroy them more easily. Right now the fight is between the orbital stations and the planetary defense forts dirtside. The stations and forts are getting pasted but they are taking down Ghost ships with them. More than we ever expected them to. Word is every crewmen on a station and PDF are getting medals and promotions. Posthumously, of course. The fleet is sending for aid from our far flung colony worlds though they may not arrive in time to save us. So we must fight for every inch of soil, every ounce of water and every breath of fresh air. We are outnumbered, out-gunned and cornered. We have them right were we want them...

6 more scenarios and background information on the Ghost Fleet's attempt to gain a foothold in Africa during the Siege of Terra.

—description from the publisher

game anatomy
Vibe
Strategy
Play time
120 min
Players
2–6
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa cost?
No store is currently tracking The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa?
The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa is a expansion for base-game game, for 2–6 players, taking ~120 minutes, featuring scenario / mission / campaign game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa support?
The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa is played by 2–6 players.
Q5How long does a game of The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa take?
A game of The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa for?
The Ghost War Campaign: The Siege of Terra – Part 2: Gaining a Foothold Africa is recommended from age 12.
Mechanics & categories

Expansions

Accessories

Games with similar mechanics

How we compute this