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The Ghost War Campaign: The Siege of Terra – Part 4: Zulu Team – The Search Begins

The Ghost War Campaign: The Siege of Terra – Part 4: Zulu Team – The Search Begins

Art of War Games · 2013Expansion
2–6120 min12+ yrsStrategy
short answer

How do you play The Ghost War Campaign: The Siege of Terra – Part 4: Zulu Team – The Search Begins?

The two Myrmidons sprinted across the open field and up the cargo ramp, disappearing into the alien cargo ship. The assault team rushed across the open ground and secured a perimeter around the entrance.

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The Ghost War Campaign: The Siege of Terra – Part 4: Zulu Team – The Search Begins box art
official art · Art of War Games

The two Myrmidons sprinted across the open field and up the cargo ramp, disappearing into the alien cargo ship. The assault team rushed across the open ground and secured a perimeter around the entrance. There were a few flashes of light from deep inside the transport followed by muffled cracks. The radio crackled to life in Carter's ear and a deep voice whispered, "Cargo Bay Secured. Proceeding with Sweep." "Sierra, Golf. Rally." Master Guns' voice boomed over the radio. "Echo, secure this ramp. Eightball, Lucky sweep to the bridge and secure it. Oscar, Victor, with me to engineering." Carter and Parker rose up from their covered and concealed position and raced across the open field as fast as they could carrying all of their gear and cumbersome weapons. Their boots squelched in the mud and slowed their progress. Carter's thighs were burning nicely by the time they hit the metal cargo ramp of the alien transport ship. Carter broke left and took cover behind a piece of metal reinforcing rib, while Parker broker right and took up a covering position behind another metal rib. Echo was pulling apart a section of wiring and clipping his black box to it. Echo typed away on the keypad built into his thigh armor. Carter guessed he was trying to hack the craft's control system so they could close the ramp. The voices of the other team members occasionally whispered or boomed into his earpiece and filled his helmet with information. Giving him something of a shorthand version of the engagement going on inside the ship. The two Myrmidons, Eightball and Lucky, were almost to the bridge while Master Guns and his team where sorting out a brief firefight in a passageway deep within the ship. While he was listening in he was scanning the right rear of the ship and noticed something in the treeline. "Movement five o clock, two zero zero meters." "Roger, almost to engineering." Master Guns boomed over the muffled sounds of a firefight. Just as he said that, the metal around Carter began popping and sending small amounts of spalling whipping around the cargo bay. Echo grunted and went down next to him. Blood was starting to spread around his armor plates and Echo began cursing fluently in spanish.

4 scenarios integrated into the story of Zulu 15, the Frigate "Trident" and the search for the Ghost Worlds during the Siege of Terra.

—description from the publisher

game anatomy
Vibe
Strategy
Play time
120 min
Players
2–6
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does The Ghost War Campaign: The Siege of Terra – Part 4: Zulu Team – The Search Begins cost?
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Q3How do you play The Ghost War Campaign: The Siege of Terra – Part 4: Zulu Team – The Search Begins?
The Ghost War Campaign: The Siege of Terra – Part 4: Zulu Team – The Search Begins is a expansion for base-game game, for 2–6 players, taking ~120 minutes, featuring scenario / mission / campaign game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about The Ghost War Campaign: The Siege of Terra – Part 4: Zulu Team – The Search Begins — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does The Ghost War Campaign: The Siege of Terra – Part 4: Zulu Team – The Search Begins support?
The Ghost War Campaign: The Siege of Terra – Part 4: Zulu Team – The Search Begins is played by 2–6 players.
Q5How long does a game of The Ghost War Campaign: The Siege of Terra – Part 4: Zulu Team – The Search Begins take?
A game of The Ghost War Campaign: The Siege of Terra – Part 4: Zulu Team – The Search Begins takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is The Ghost War Campaign: The Siege of Terra – Part 4: Zulu Team – The Search Begins for?
The Ghost War Campaign: The Siege of Terra – Part 4: Zulu Team – The Search Begins is recommended from age 12.
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