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The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action

The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action

Art of War Games · 2013Expansion
2–6120 min12+ yrsStrategy
short answer

How do you play The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action?

The United States and the European Union have resisted taking sides for almost two decades. Recently, that neutrality has changed. The Joint Special Operations Command has been hunting for the Ghost fleet homeworlds since the siege of Terra.

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The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action box art
official art · Art of War Games

The United States and the European Union have resisted taking sides for almost two decades. Recently, that neutrality has changed. The Joint Special Operations Command has been hunting for the Ghost fleet homeworlds since the siege of Terra. A few weeks ago a deep cover team stumbled upon those coordinates. Posing as a frieghter crew in distress they lured in and captured a courier ship. That ship contained a quantum storage device containing evidence implicating the Synod in a deal with the Ghost systems. The Ghost systems were promised amnesty from Synod aggression and trade agreements promising the purchase of labor drones in exchange for rare elements. In light of this new information both the US and the EU have sided with the hawks in the Alliance Security Council. A massive fleet and ground force is being assembled in the Alpha Centauri system. Camp Gold has expanded into a sprawling complex of barracks and fortifications. The entire Alpha Centauri System is one huge military complex housing over six million personnel from all of the major powers in the Terran Alliance. Six million humans born and raised to hate the Synod. Cry Havoc! And set loose the dogs of war.

The Kreul Fleet Action is the first in a series of campaigns to unify the Sol Sector under the hegemony of the Terran Alliance. It provides 4 scenarios detailing the battle for the Kreul space and prepares the way for the ground invasion of Kreul. It is compatible with both Full Thrust and BOHICA: Fleet Actions.

—description from the publisher

game anatomy
Vibe
Strategy
Play time
120 min
Players
2–6
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action cost?
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Q2Where can I buy The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action cheapest?
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Q3How do you play The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action?
The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action is a expansion for base-game game, for 2–6 players, taking ~120 minutes, featuring scenario / mission / campaign game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action support?
The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action is played by 2–6 players.
Q5How long does a game of The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action take?
A game of The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action for?
The Great Unification War Campaign: Operation Ramrod – Kreul Fleet Action is recommended from age 12.
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