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The Great Unification War Campaign: Operation Redemption – 2nd Ghost 263 Fleet Action

The Great Unification War Campaign: Operation Redemption – 2nd Ghost 263 Fleet Action

Art of War Games · 2014Expansion
2–6120 min12+ yrsStrategy
short answer

How do you play The Great Unification War Campaign: Operation Redemption – 2nd Ghost 263 Fleet Action?

Admiral Longbeach lays out his plan to his command staff on the Flag bridge of the "Arracourt" class fleet carrier Leyte Gulf. 5th Fleet will jump into the system in masse at the last known location of 7th Fleet, guns a blazing.

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The Great Unification War Campaign: Operation Redemption – 2nd Ghost 263 Fleet Action box art
official art · Art of War Games

Admiral Longbeach lays out his plan to his command staff on the Flag bridge of the "Arracourt" class fleet carrier Leyte Gulf. 5th Fleet will jump into the system in masse at the last known location of 7th Fleet, guns a blazing. 5th Fleet will hit hard and fast and launch a combined nuclear bombardment of the Hive. The Admiral hopes that the confusion and destruction will have stirred the hive and forced them to swarm towards the jump point. The Admiral plans to use a somewhat unstable point called a pirate point near the inner system. The Admiral understands the risks of jumping into the inner system and some ships may be lost to interpenetration due to the gravitational effects of the local star. The advantage of surprise is too great to ignore and may allow the 5th Fleet to land a killing blow right off the bat. The few ships lost on the jump far outwieghs the potential loss of large numbers of ships in a long slow fight from the outer system. Admiral Longbeach will be leading the jump from the Leyte Gulf.

The Ghost 263 Fleet Action is the 6th in a series of campaigns to unify the Sol Sector under the hegemony of the Terran Alliance. It provides 4 scenarios detailing the 2nd battle for the Ghost 263 System. It is compatible with both Full Thrust and BOHICA: Fleet Actions.

—description from the publisher

game anatomy
Vibe
Strategy
Play time
120 min
Players
2–6
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does The Great Unification War Campaign: Operation Redemption – 2nd Ghost 263 Fleet Action cost?
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Q2Where can I buy The Great Unification War Campaign: Operation Redemption – 2nd Ghost 263 Fleet Action cheapest?
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Q3How do you play The Great Unification War Campaign: Operation Redemption – 2nd Ghost 263 Fleet Action?
The Great Unification War Campaign: Operation Redemption – 2nd Ghost 263 Fleet Action is a expansion for base-game game, for 2–6 players, taking ~120 minutes, featuring scenario / mission / campaign game. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about The Great Unification War Campaign: Operation Redemption – 2nd Ghost 263 Fleet Action — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does The Great Unification War Campaign: Operation Redemption – 2nd Ghost 263 Fleet Action support?
The Great Unification War Campaign: Operation Redemption – 2nd Ghost 263 Fleet Action is played by 2–6 players.
Q5How long does a game of The Great Unification War Campaign: Operation Redemption – 2nd Ghost 263 Fleet Action take?
A game of The Great Unification War Campaign: Operation Redemption – 2nd Ghost 263 Fleet Action takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is The Great Unification War Campaign: Operation Redemption – 2nd Ghost 263 Fleet Action for?
The Great Unification War Campaign: Operation Redemption – 2nd Ghost 263 Fleet Action is recommended from age 12.
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