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The Moscow Campaign: Strike and Counterstrike Russia, 1941

The Moscow Campaign: Strike and Counterstrike Russia, 1941

SPI (Simulations Publications, Inc.) · 1972
2120 min12+ yrs2.1/5 complexity6.7 BGG#16.465 BGG260CouplesStrategy
short answer

How do you play The Moscow Campaign: Strike and Counterstrike Russia, 1941?

The Moscow Campaign; Strike and Counterstrike Russia, 1941, is the successor to SPI's earlier treatment of roughly the same events, The Battle of Moscow (originally published in Strategy & Tactics magazine 24).

To find the best price for The Moscow Campaign: Strike and Counterstrike Russia, 1941, howtoplay.ro compares deals from Romanian shops every day.

The Moscow Campaign: Strike and Counterstrike Russia, 1941 box art
official art · SPI (Simulations Publications, Inc.)

The Moscow Campaign; Strike and Counterstrike Russia, 1941, is the successor to SPI's earlier treatment of roughly the same events, The Battle of Moscow (originally published in Strategy & Tactics magazine #24).

The Moscow Campaign covers the final German drives on the Russian capital and the first Soviet counteroffensive. The scale is 6 miles per hex and three days per turn. Units (blue Germans and brown Soviets) are predominantly divisions. The Soviets have a few corps, and some German mechanized divisions are replaced by kampfgruppen if eliminated in combat. Though they have "historical" designations, the formations are pretty generic. They display combat factors, movement allowances and NATO symbols. Most formidable are the German 6-8 panzer divisions; most common are the lowly Soviet 1-4 infantry.

Games can begin as early as September 30, 1941, and end as late as December 31st. A variety of starting points, ending points and German orders of battle produce 24 scenarios, four lasting all 31 turns, the rest - centered on the German offensives in early October and late November and the Soviet riposte at the end of the year - 8 turns each.

The four-color map is functional though not an aesthetic gem. It shows cities, rivers, railroads, forests, swamps, lakes, Soviet fortifications and scenario start lines.

Players alternate turns, each having a movement phase, combat phase and second movement phase for mechanized units. Zones of control are "semi-active" (requiring extra movement points to enter or leave but not mandating combat between adjacent enemies). The stacking limit is three units of any size per hex.

The Combat Results Table has the classic Eliminate, Exchange, Retreat outcomes. Overruns during movement are also possible, though they require 11 to 1 odds. Germans must trace supply lines to railroads that have been converted by Eisenbahn Bautruppen, Soviets to unconverted rail lines that run to the north, south or east of the map. Lack of supply halves movement and combat factors but doesn't, by itself, result in elimination.

Weather changes historically. Rain, mud and full winter successively erode movement allowances and combat strengths.

There are no air or command rules.

Victory points are awarded for destroying enemy units and for geographical objectives (possession of Moscow for either side, proximity to Moscow for the Germans, pushing units west of the start line for the Soviets).

When published, this was one of SPI's largest and most sophisticated games.

Game Scale: Game Turn: 2 days Hex: 6 miles / 9.6 kilometers Units: Brigade to Corps

Game Inventory: One 22 x 34" four-color mapsheet One single-side printed countersheet (400 1/2" counters) One 10-page foldout Moscow Campaign folder One 6-sided die

Solitaire Suitability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 2-4 hours

game anatomy
Complexity2.1 / 5
BGG rating6.7 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
120 min
Players
2
Recommended age
12+ yrs
BGG rank
#16.465
from Trișache · verified

Frequently asked questions

Q1How much does The Moscow Campaign: Strike and Counterstrike Russia, 1941 cost?
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Q3How do you play The Moscow Campaign: Strike and Counterstrike Russia, 1941?
The Moscow Campaign: Strike and Counterstrike Russia, 1941 is a wargame game, for 2 players, taking ~120 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about The Moscow Campaign: Strike and Counterstrike Russia, 1941 — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does The Moscow Campaign: Strike and Counterstrike Russia, 1941 support?
The Moscow Campaign: Strike and Counterstrike Russia, 1941 is played by 2 players.
Q5How long does a game of The Moscow Campaign: Strike and Counterstrike Russia, 1941 take?
A game of The Moscow Campaign: Strike and Counterstrike Russia, 1941 takes about 120 minutes. (The first game doesn't count. It never counts.)
Q6What age is The Moscow Campaign: Strike and Counterstrike Russia, 1941 for?
The Moscow Campaign: Strike and Counterstrike Russia, 1941 is recommended from age 12.
Q7How complex is The Moscow Campaign: Strike and Counterstrike Russia, 1941?
The Moscow Campaign: Strike and Counterstrike Russia, 1941 has a BoardGameGeek complexity of 2.1 out of 5.
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