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The Russo-Japanese War: Dawn of the Rising Sun

The Russo-Japanese War: Dawn of the Rising Sun

Clash of Arms Games · 2004
1–2360 min12+ yrs4.1/5 complexity7.7 BGG#14.089 BGG229CouplesStrategy
short answer

How do you play The Russo-Japanese War: Dawn of the Rising Sun?

"The fate of the empire rests upon this one battle, let every man do his utmost." Admiral Togo addressing the Japanese Fleet 27 May 1905 Dawn of the Rising Sun contains 20 scenarios covering all the major surface engagements of the Russo-Japanese War that led to this stunning reversal of fortunes.

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The Russo-Japanese War: Dawn of the Rising Sun box art
official art · Clash of Arms Games

"The fate of the empire rests upon this one battle, let every man do his utmost."

Admiral Togo addressing the Japanese Fleet 27 May 1905

Dawn of the Rising Sun contains 20 scenarios covering all the major surface engagements of the Russo-Japanese War that led to this stunning reversal of fortunes. Using the same rules as Fear God & Dread Nought, a novice can begin playing within a half hour of opening the box using the specially designed Jump start scenario.

Dawn of the Rising Sun follows the same format as Clash of Arm's other rules used in the Admiralty Trilogy, making them easy to follow for experienced gamers, and novices alike.

Tactical turns represent 3 minutes, with intermediate turns (for long distance maneuvering and long stern chases) representing 30 minutes. Gun hit probability is based upon a combination of factors such as visibility, range, target size, number of rounds fired at the target, and the speed of the firing and target platforms.

Damage is a function of the type of shell, number of barrels firing and armor of target, and is easy to calculate also. Blank ship forms allow the player to list all the ranges and damages of his ship's particular guns in advance, making it quick and easy to calculate both damage and hit probability. Critical hits are a function of the amount of damage taken last round vs. the amount of damage able to be taken. Critical hits are typically scored against systems (engineering, bridge, steering or individual weapon mounts).

Each scenario has its own map, showing the disposition of forces. In addition to the well known battles such as Port Arthur, Yellow Sea, and Tsushima Strait, several smaller battles are included. The scenario book is full of original after action reports as well as helpful sidebars on a wide range of topics. The Data Annex is complete for all the ships that were involved, as well as including line drawings of the major combatants and additional source material, making it a valuable reference in itself.

Step onto the Admiral's bridge and see if you will sustain or reverse history.

Russo-Japanese War contains: FG&DN Rules RJW Data Annex Scenario Book - 20 scenarios plus numerous sidebars and articles. 2 countersheets, 210 ship, and 140 markers (land based guns, searchlights, fires, torpedoes, etc.)

game anatomy
Complexity4.1 / 5
BGG rating7.7 / 10
Vibe
CouplesStrategy
Language dependence
Moderate text — a crib sheet helps
Play time
360 min
Players
1–2
Recommended age
12+ yrs
BGG rank
#14.089
from Trișache · verified

Frequently asked questions

Q1How much does The Russo-Japanese War: Dawn of the Rising Sun cost?
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Q3How do you play The Russo-Japanese War: Dawn of the Rising Sun?
The Russo-Japanese War: Dawn of the Rising Sun is a miniatures game, for 1–2 players, taking ~360 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about The Russo-Japanese War: Dawn of the Rising Sun — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does The Russo-Japanese War: Dawn of the Rising Sun support?
The Russo-Japanese War: Dawn of the Rising Sun is played by 1–2 players.
Q5How long does a game of The Russo-Japanese War: Dawn of the Rising Sun take?
A game of The Russo-Japanese War: Dawn of the Rising Sun takes about 360 minutes. (The first game doesn't count. It never counts.)
Q6What age is The Russo-Japanese War: Dawn of the Rising Sun for?
The Russo-Japanese War: Dawn of the Rising Sun is recommended from age 12.
Q7How complex is The Russo-Japanese War: Dawn of the Rising Sun?
The Russo-Japanese War: Dawn of the Rising Sun has a BoardGameGeek complexity of 4.1 out of 5.
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