Three Kingdoms of Korea
360m1–2p2005
Japan-China-Korea; Three Kingdoms Modern Naval Battles is a board simulation game that depicts the possible conflict between the Japanese Maritime Self-Defense Force, the Chinese Navy and the Korean Navy that could be fought in 202x.
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Japan-China-Korea; Three Kingdoms Modern Naval Battles is a board simulation game that depicts the possible conflict between the Japanese Maritime Self-Defense Force, the Chinese Navy and the Korean Navy that could be fought in 202x.
In this simulation, each surface ship/submarine is one unit, and each unit has anti-ship, anti-air, anti-submarine power, and technical level. In addition, wide area anti-air power must be set for Aegis warship. The character of each individual ship and each weapon is reproduced.
As a result, various modern naval battles including ship-to-ship, ship-to-air, ship-to-submarine, air-to-submarine, and air-to-air combat are reproduced with a simple game system, enabling you to play a three-dimensional modern naval-air battle.
In addition to four introductory scenarios that can be played in a short period of time, a campaign scenario that requires a plan of operations combining surface, submarine, and aircraft units on a wide scale is also included.
198 counters 1 full map Time scale: 16 hours to 3 days (depending on scenario) Unit scale: 1 ship /Several aircrafts Game area: West Japan Sea and East China Sea
Scenarios: ・Dokdo ship, sortie! (Introduction scenario: Japan vs Korea) ・Senkaku offshore carrier battle (Introduction scenario: Japan vs China) ・Jeju Island Defense War (Introduction scenario: China vs South Korea) ・Aircraft carrier Izumo (Introduction scenario: Japan vs ?) ・Sakishima Islands Campaign (Main scenario: Japan vs China)
(translated and adapted from publisher's Japanese description)
Issue game of Game Journal #74.
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360m1–2p2005
120m1–2p2013
120–240m2–3p2017
180–600m1–2p2024
120–480m2p2015
60–1200m1–2p1987