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Trickerion: Dawn of Technology

Trickerion: Dawn of Technology

Mindclash Games · 2019Expansion
1–460–240 min14+ yrs4.2/5 complexity8.3 BGG3,6 KStrategy
short answer

How do you play Trickerion: Dawn of Technology?

Dawn of Technology contains two modules for Trickerion: the Contraptions, and the Signature Tricks. Thanks to Magoria's recent technological achievements, Magicians can now enhance their Workshops with up to four Contraptions, unique to their magic school.

To find the best price for Trickerion: Dawn of Technology, howtoplay.ro compares deals from Romanian shops every day.

Trickerion: Dawn of Technology box art
official art · Mindclash Games

Dawn of Technology contains two modules for Trickerion: the Contraptions, and the Signature Tricks.

Thanks to Magoria's recent technological achievements, Magicians can now enhance their Workshops with up to four Contraptions, unique to their magic school. Contraptions can be assembled as a Workshop Action, for the cost of 1 Coin per Contraption already in place. They can be used any time during a player's turn by turning them to their inactive side, and receiving a bonus based on the player's Magic school - in the above example, the Mechanical Contraption, the Generator, supplies the city with electricity, netting its owner a steady income of Coins.

Each Contraption has a more powerful effect than the one below it. At the end of a round, each Contraption with enough Shards next to it can be reactivated and used again next turn - this follows the similar principle as the Magician Powers module (which is playable with Contraptions). The highest-level Contraptions are so breathtaking that simply reactivating them will earn you some Fame!

The Contraptions module includes 16 Contraptions with 4 unique illustrations, printed on 3mm blackcore cardboard, and 4 board extensions.

When you learn a Trick from your own school, you may choose to learn your Signature Trick instead (if you meet its Fame threshold). Each Signature Trick “upgrades” a Trick from the original set: for example, Professor Bernard can learn his Legendary Shark Tank signature trick instead of the “ordinary” Water Tank Escape. If a Signature Trick is learned, the standard version is removed from the deck. And if an opponent already learned its standard version, your Signature Trick no longer has a Fame Threshold!

Signature Tricks have the same component requirements as their standard version, but they also require Contraptions to function: the higher their Fame threshold, the more Contraptions you have to use when you prepare them. However, in return, not only do these Tricks have better numbers (higher Yield, more Trick Markers, etc.), but they also have a special power: for example, The Legendary Shark Tank’s Trick markers can be aligned freely in the Theater, meaning that you’ll always be able to create Links with it.

This expansion is contained in the Collector's edition and will also be available by itself, at least from the publisher's website.

—description from designer

game anatomy
Complexity4.2 / 5
BGG rating8.3 / 10
Vibe
Strategy
Play time
60–240 min
Players
1–4
Recommended age
14+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Trickerion: Dawn of Technology cost?
No store is currently tracking Trickerion: Dawn of Technology. Check the Prices tab — you can set a price alert to be notified when it appears.
Q2Where can I buy Trickerion: Dawn of Technology cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Trickerion: Dawn of Technology?
Trickerion: Dawn of Technology is a expansion for base-game game, for 1–4 players, taking ~60–240 minutes, featuring action points. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Trickerion: Dawn of Technology — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Trickerion: Dawn of Technology support?
Trickerion: Dawn of Technology is played by 1–4 players.
Q5How long does a game of Trickerion: Dawn of Technology take?
A game of Trickerion: Dawn of Technology takes about 60–240 minutes. (The first game doesn't count. It never counts.)
Q6What age is Trickerion: Dawn of Technology for?
Trickerion: Dawn of Technology is recommended from age 14.
Q7How complex is Trickerion: Dawn of Technology?
Trickerion: Dawn of Technology has a BoardGameGeek complexity of 4.2 out of 5.
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