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Task Force Zeta: Volume 2 – Fleet Auxiliaries

Task Force Zeta: Volume 2 – Fleet Auxiliaries

Legionnaire Games · 2012Expansion
2–40 min12+ yrs4Strategy
short answer

How do you play Task Force Zeta: Volume 2 – Fleet Auxiliaries?

You've learned how to defeat your enemies on the distant borders of The Empire, commanded powerful warships and fighter wings in battle, and lived to tell your tales in the officer's lounge.

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Task Force Zeta: Volume 2 – Fleet Auxiliaries box art
official art · Legionnaire Games

You've learned how to defeat your enemies on the distant borders of The Empire, commanded powerful warships and fighter wings in battle, and lived to tell your tales in the officer's lounge. But none of your accomplishments would have been possible were it not for a plethora of supporting troops, supply tenders, repair vessels, and starbases along your route to the enemy's front door. Time to give them their due.

Task Force Zeta Volume Two: Fleet Auxiliaries brings these forces and more to your tabletop space battles. This volume includes:

 Numerous optional rules, including boarding combat, ramming attacks, combat/long-range scouts, docking, towing, explosions, shipboard fires, and more!
 New classes of vessels, including starbases and ground installations, transport ships and shuttles, Exosuit and Mecha-based fighter squadrons, and Oversized vessels that have no theoretical limit in their size and capacities during their construction.
 Six new weapon characteristics that expand the capabilities of existing weapons classes, Unconventional Weapons to conduct specific forms of electronic attacks against the enemy, mine warfare rules, and Organic ship hulls to represent bio-mechanoid ships.
 29 new and expanded systems that can be added to ships of any size, including teleporters, tractors beams, grappling hooks, troop, cargo, and passenger bays, deployment systems for troop transports, and more. A number of new systems are geared towards preparing your vessels for campaign-style gaming.
 Rules for interacting with planetary bodies, wormholes, jumpgates, and combat in hyperspace (which is always a risky undertaking).
 Construction section additions that allow players to create ships using all of the new options, keeping Task Force Zeta at the forefront of space combat games with the largest number of possibilities for unit creation.
 50 new pre-designed vessels, including a selection of ships from two original forces - the Omani Imperium and the Rikai'ishi'i Empire.
 Six new tactical scenarios that include pirate attacks against convoys and Q-ships, weapons testbeds, salvage operations, starbase assaults, and more!
 Complete rules for running a tactical campaign game, including a fully-developed campaign scenario with attendant map. A blank star sector map for creating your own campaign game set-ups is also included.
 A section devoted to Joint Strike Operations, allowing players to run planetary invasion scenarios by combining Task Force Zeta with our popular Strike Legion tactical game series, and a complete Joint Strike Operations scenario featuring the Omani vs. the Rikai'ishi'i in space and on the ground. New Strike Legion Data Cards to represent a portion of these forces are also included.
 A secondary download containing the basic background information, Data Cards, and ground unit formations for the Omani and Rikai'ishi'i from Strike Legion: Skunk Works.

—description from the publisher

game anatomy
Vibe
Strategy
Play time
0 min
Players
2–4
Recommended age
12+ yrs
from Trișache · verified

Frequently asked questions

Q1How much does Task Force Zeta: Volume 2 – Fleet Auxiliaries cost?
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Q2Where can I buy Task Force Zeta: Volume 2 – Fleet Auxiliaries cheapest?
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Q3How do you play Task Force Zeta: Volume 2 – Fleet Auxiliaries?
Task Force Zeta: Volume 2 – Fleet Auxiliaries is a expansion for base-game game, for 2–4 players, taking ~0 minutes, featuring dice rolling. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Task Force Zeta: Volume 2 – Fleet Auxiliaries — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Task Force Zeta: Volume 2 – Fleet Auxiliaries support?
Task Force Zeta: Volume 2 – Fleet Auxiliaries is played by 2–4 players.
Q5How long does a game of Task Force Zeta: Volume 2 – Fleet Auxiliaries take?
A game of Task Force Zeta: Volume 2 – Fleet Auxiliaries takes about 0 minutes. (The first game doesn't count. It never counts.)
Q6What age is Task Force Zeta: Volume 2 – Fleet Auxiliaries for?
Task Force Zeta: Volume 2 – Fleet Auxiliaries is recommended from age 12.
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