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Towers of Am'harb

Towers of Am'harb

Moaideas Game Design · 2019
2–430–45 min15+ yrs3.0/5 complexity6.0 BGG#22.392 BGG77Strategy
short answer

How do you play Towers of Am'harb?

Ages ago, before history, before humans walked the earth, ancient beings ruled the darkest corners of the cosmos from beyond. Their earliest followers harnessed fragments of their immeasurable power in earthly objects.

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Towers of Am'harb box art
official art · Moaideas Game Design

Ages ago, before history, before humans walked the earth, ancient beings ruled the darkest corners of the cosmos from beyond. Their earliest followers harnessed fragments of their immeasurable power in earthly objects. Chaos and destruction spread throughout the land leaving no family untouched by darkness. A great war ensued and these once great objects of cosmic power became lost and forgotten in time…

You lied to the other scientists on the expedition to Am’harb, an uninhabited island in the Pacific. Only you, a true servant of the Ancient Ones, is powerful enough to move the deadly dark towers surrounding the island.

Manipulate the towers to strategically scatter your priests and cultists around the island and gain control of the dark altars. Excavate esoteric resources left behind by lost civilizations. Wisely exchange them for the cosmic powers of the Ancient One to advance your position.

Can you solve the Towers of Am’harb and unlock the secrets before your rivals? Do this before the other cults to ensure you and you alone lead humanity from the deadly light and into the peace and safety of a new dark age!

Gameplay Overview

In Towers of Am’harb, you are a leader of a doom cult, and you are competing with others just like you, all trying to unleash the Ancient One of their worship to conquer the world!

Players will take turns moving their set of 4 different sized discs, manipulating them according to the rules of the mathematical puzzle toy Tower of Hanoi/Brahma. Then you send your followers(disciples) to the 2 columns you just moved a disc into, in order to gain control of scoring altars that provide doom points at the end of the game. Your followers come in different sizes, 3 priests which provides 3 influence, and 6 cultists which provides 1 influence; each follower spreads influence to the 8 surrounding spaces, so it can influence more than one altar.

Since players will sit and play their discs on different orthogonal sides of the map, the result is that the vertical columns you can play into will be the horizontal rows of the next player, and generates to very interesting interactions. When playing your followers on to the board, you will need also to pay a cost depending on how crowded the area you are entering, which can be offset by the height of your towers, so you must plan ahead on where you need to concentrate your efforts.

There are 8 different Lovecraftian Ancient Ones to worship in this game, each with a different Cosmic Power for players to rely on. The map is made from dual-sided modular boards, with different layouts for 2/3/4 player scaling; you can start with symmetric distribution of scoring altars, or flip them around for dynamic asymmetric layouts.

The game ends when the first player plays all 9 of their followers to the board, then all other players gets to take one more turn. Then players resolves each altar on the board one by one and give out doom points to the players with highest influence. The player who accumulates the highest doom points awakens the Ancient One of their worship, and releases unfathomable cosmic horror upon the world.

Disclaimer: Moaideas Game Design is not liable for the unexpected or premeditated summoning of any Ancient One or Elder God and in no way endorses or condones belief or membership of any doom cult. All hail, Cthulhu.

🔬 game anatomy
Complexity3.0 / 5
BGG rating6.0 / 10
Vibe
Strategy
Language dependence
No in-game text needed
🌐 plays without English
Play time
30–45 min
Players
2–4
Recommended age
15+ yrs
BGG rank
#22.392

from Trișache · verified

Frequently asked questions

Q1How much does Towers of Am'harb cost?
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Q2Where can I buy Towers of Am'harb cheapest?
Check the Prices tab — howtoplay.ro aggregates offers from 7+ Romanian board-game stores and tracks price history.
Q3How do you play Towers of Am'harb?
Towers of Am'harb is a abstract strategy game, for 2–4 players, taking ~30–45 minutes, featuring area majority / influence. Check the Rules tab for setup, gameplay, and scoring, or ask Trișache anything about Towers of Am'harb — our AI assistant built by howtoplay.ro and trained specifically on board game rulebooks.
Q4How many players does Towers of Am'harb support?
Towers of Am'harb is played by 2–4 players.
Q5How long does a game of Towers of Am'harb take?
A game of Towers of Am'harb takes about 30–45 minutes. (The first game doesn't count. It never counts.)
Q6What age is Towers of Am'harb for?
Towers of Am'harb is recommended from age 15.
Q7How complex is Towers of Am'harb?
Towers of Am'harb has a BoardGameGeek complexity of 3.0 out of 5.
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